using System.Collections; using System.Collections.Generic; using UnityEngine; public class NetworkManagerDebug : MonoBehaviour { // Debug out the current state for visibility [Header("Current state")] public ExitGames.Client.Photon.LoadBalancing.ClientState currentState; private void Update() { if (NetworkManager.net != null) { currentState = NetworkManager.net.State; GetComponentInChildren().text = currentState.ToString(); } } }