13 lines
316 B
C#
13 lines
316 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonReadyUp : ButtonOnClick {
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public override void OnClick() {
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if (GameTransition.Instance.state == GameState.Lobby)
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PlayerProperties.lobbyStatus.SetLocal(!PlayerProperties.lobbyStatus.GetLocal());
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}
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}
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