27 lines
593 B
C#
27 lines
593 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SimpleScrollLoop : MonoBehaviour {
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public float width = 8.75f;
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public float speed = 1f;
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private float value = 0f;
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public Transform one, two;
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private void Update() {
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if (speed > 0) {
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one.localPosition = new Vector3(value - width, 0f, 0f);
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two.localPosition = new Vector3(value, 0f, 0f);
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} else {
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one.localPosition = new Vector3(value + width, 0f, 0f);
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two.localPosition = new Vector3(value, 0f, 0f);
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}
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value += Time.deltaTime * speed;
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value %= width;
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}
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}
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