45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class TileRender : MonoBehaviour {
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public new SpriteRenderer renderer;
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public TextMeshPro textMesh;
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public int id;
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public void SetDisplay(TileColor color, TileKind kind) {
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SetDisplay(null, color, kind);
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}
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public void SetDisplay(TileInfo tile, TileColor color, TileKind kind){
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Sprite[] sprites;
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switch(kind){
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case TileKind.Block:
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case TileKind.Trash:
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sprites = GameBoardInstance.instance.regular;
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break;
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case TileKind.Activator:
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sprites = GameBoardInstance.instance.activators;
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break;
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case TileKind.Activiting:
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sprites = GameBoardInstance.instance.lit;
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break;
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default:
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sprites = null;
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Debug.LogErrorFormat(this.gameObject,"{0}, {1}, {2} not supported by tile display", tile.color, tile.kind, tile.counter);
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//Debug.LogFormat("TileInfo Instance {0}",TileInfo._instance);
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break;
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}
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var s = sprites[(int)color];
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renderer.sprite = s;
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}
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public void SetCounter(string text){
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textMesh.text = text;
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}
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}
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