78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class LobbySetup : MonoBehaviour {
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public static LobbySetup Instance { get; private set; }
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public Transform readyCheck1, readyCheck2;
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public Image readyImage1, readyImage2;
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public TextMeshProUGUI readyStatus;
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[Header("Messages")]
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public string waitingKey;
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public int dotMax = 3;
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public float dotDuration = 1f;
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private void Awake() {
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Instance = this;
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}
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public void Setup(){
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PlayerProperties.CreatePlayerHashtable();
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}
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// Update is called once per frame
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void Update() {
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var delta = Time.deltaTime * 180f;
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if (NetworkManager.inRoom && GameTransition.Instance.state == GameState.Lobby){
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// we setting player values by their id order
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var players = NetworkManager.net.CurrentRoom.Players.Values.OrderBy(p => p.ID);
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var p1 = players.ElementAtOrDefault(0);
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var p2 = players.ElementAtOrDefault(1);
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// displays
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if (p1 != null){
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if (p1.IsLocal){
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PlayerProperties.playerCharacter.SetLocal(0);
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GameBoardInstance.instance.player1.authorityID = p1.ID;
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}
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var pready = PlayerProperties.lobbyStatus.Get(p1);
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readyCheck1.localRotation = Quaternion.RotateTowards(readyCheck1.localRotation, pready ? Quaternion.identity : Quaternion.Euler(0f, 0f, 45f), delta);
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readyImage1.color = pready ? Color.green : Color.red;
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}
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// displays
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if (p2 != null){
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readyCheck2.gameObject.SetActive(true);
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if (p2.IsLocal) {
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PlayerProperties.playerCharacter.SetLocal(1);
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GameBoardInstance.instance.player2.authorityID = p2.ID;
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}
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var pready = PlayerProperties.lobbyStatus.Get(p2);
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readyCheck2.localRotation = Quaternion.RotateTowards(readyCheck2.localRotation, pready ? Quaternion.identity : Quaternion.Euler(0f, 0f, 45f), delta);
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readyImage2.color = pready ? Color.green : Color.red;
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} else {
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GameBoardInstance.instance.player2.authorityID = -1;
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readyCheck2.gameObject.SetActive(false);
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}
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readyStatus.text = Localization.GetString(waitingKey) + new string('.', Mathf.RoundToInt(Time.time / dotDuration) % dotMax);
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if (PlayerProperties.GetAllLobbyStatus()){
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GameBoardInstance.instance.SetupGame();
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}
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}
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}
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}
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