26 lines
558 B
C#
26 lines
558 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FullscreenToggler : MonoBehaviour {
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public Sprite Fullscreen, Window;
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// Start is called before the first frame update
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void Start() {
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GetComponent<Button>().onClick.AddListener(onButtonClick);
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}
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void onButtonClick() {
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Screen.fullScreen = !Screen.fullScreen;
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}
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// Update is called once per frame
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void Update() {
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bool state = Screen.fullScreen;
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var img = GetComponent<Image>().sprite = state ? Fullscreen : Window;
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}
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}
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