fix to online lobby continue options i hope?
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@ -46,23 +46,15 @@ public class GameBoardInstance : MonoBehaviour {
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response = PlayerProperties.GetAllResponse();
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if (PlayerProperties.playerResponse.GetLocal() == 2){
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response = 2;
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response = 0;
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}
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} else {
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response = PlayerProperties.playerResponse.GetLocal();
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}
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switch(response){
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// leave room
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case 0:
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SetupGame();
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break;
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case 1:
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case -2:
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GameTransition.Instance.state = GameState.Lobby;
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player1.Clear();
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player2.Clear();
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break;
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case 2:
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if (NetworkManager.inRoom){
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NetworkManager.net.OpLeaveRoom();
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GameTransition.Instance.state = GameState.Multiplayer;
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@ -72,6 +64,18 @@ public class GameBoardInstance : MonoBehaviour {
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player1.Clear();
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player2.Clear();
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break;
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// return to lobby or not enough players
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case 1:
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case -2:
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GameTransition.Instance.state = GameState.Lobby;
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player1.Clear();
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player2.Clear();
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break;
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// rematch
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case 2:
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SetupGame();
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break;
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// disconnected
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case -3:
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GameTransition.Instance.state = GameState.Menu;
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player1.Clear();
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@ -27,7 +27,7 @@ public class Rematch : MonoBehaviour {
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continueBar.fillAmount = delta;
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if (delta <= 0f && PlayerProperties.playerResponse.GetLocal() == -1){
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PlayerProperties.playerResponse.SetLocal(2);
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PlayerProperties.playerResponse.SetLocal(0);
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}
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}
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}
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@ -1576,6 +1576,14 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: option
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 1638383394, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
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propertyPath: option
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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value: 0
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