I did a whole goddamn tutorial holy shit
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parent
3679c11e41
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d5bacca7f2
15 changed files with 3380 additions and 2 deletions
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@ -30,6 +30,8 @@ public class GameBoardInstance : MonoBehaviour {
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}
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private void Update() {
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if (GameTransition.Instance == null) return;
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var state = GameTransition.Instance.state;
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if (state == GameState.InGame && !endGameCoroutine){
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var over = player1.delayState == GameBoard.DelayState.Loss || player2.delayState == GameBoard.DelayState.Loss;
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@ -34,11 +34,11 @@ public class GameBoardRender : MonoBehaviour {
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switch(board.desiredAnimation) {
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case GameBoard.AnimationName.Happy:
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soonestChangeTime = Time.time + 3f;
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soonestChangeTime = Time.time + 5f;
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enableHappy = true;
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break;
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case GameBoard.AnimationName.Sad:
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soonestChangeTime = Time.time + 2f;
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soonestChangeTime = Time.time + 5f;
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enableSad = true;
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break;
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case GameBoard.AnimationName.Idle:
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10
Assets/RealCode/Menu/ButtonS/ButtonHelp.cs
Normal file
10
Assets/RealCode/Menu/ButtonS/ButtonHelp.cs
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@ -0,0 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonHelp : ButtonOnClick {
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public override void OnClick() {
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Application.LoadLevel(1);
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}
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}
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11
Assets/RealCode/Menu/ButtonS/ButtonHelp.cs.meta
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11
Assets/RealCode/Menu/ButtonS/ButtonHelp.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 62d2a91b62e06c04cb0f877e535b187e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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