fix to escape button
added difficulty panel for arcade
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d7deb5d8c4
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18 changed files with 2525 additions and 96 deletions
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@ -6,7 +6,7 @@ public class ButtonConnectArcade : ButtonOnClick {
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public override void OnClick() {
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if (GameTransition.Instance.state == GameState.Menu) {
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GameBoardInstance.instance.SetupGame();
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GameTransition.Instance.state = GameState.SinglePlayer;
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}
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}
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14
Assets/RealCode/Menu/ButtonS/ButtonDifficulty.cs
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14
Assets/RealCode/Menu/ButtonS/ButtonDifficulty.cs
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@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonDifficulty : ButtonOnClick {
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public int difficulty;
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public override void OnClick() {
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GameBoardInstance.instance.AIDifficulty = difficulty;
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GameBoardInstance.instance.SetupGame();
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}
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}
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11
Assets/RealCode/Menu/ButtonS/ButtonDifficulty.cs.meta
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11
Assets/RealCode/Menu/ButtonS/ButtonDifficulty.cs.meta
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@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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userData:
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11
Assets/RealCode/Menu/ButtonS/ButtonMainMenuSpecialCase.cs
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11
Assets/RealCode/Menu/ButtonS/ButtonMainMenuSpecialCase.cs
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonMainMenuSpecialCase : ButtonOnClick {
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public override void OnClick() {
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GameTransition.Instance.Escape();
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}
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}
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@ -0,0 +1,11 @@
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