Audio stuff (WIP) - working with mixers!
This commit is contained in:
parent
177889a1e0
commit
8e47930a3c
16 changed files with 423 additions and 0 deletions
63
Assets/Code/AudioHelper.cs
Normal file
63
Assets/Code/AudioHelper.cs
Normal file
|
@ -0,0 +1,63 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class AudioHelper {
|
||||
static Dictionary<int, AudioClip> ClipByID;
|
||||
static Dictionary<AudioClip, int> IDByClip;
|
||||
|
||||
public enum AudioCategory : byte {
|
||||
Music = 1,
|
||||
Fx = 2,
|
||||
Voice = 3
|
||||
}
|
||||
|
||||
public static float VolumeLevel(AudioCategory category) {
|
||||
return PlayerPrefs.GetFloat(category.ToString(), 0.375f); // Did you know default volume of 1 is a bad idea
|
||||
}
|
||||
|
||||
public static void SetVolume(AudioCategory category, float level) {
|
||||
PlayerPrefs.SetFloat(category.ToString(), level);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
public static int ByClip(AudioClip clip) {
|
||||
if (IDByClip == null) Init();
|
||||
if (IDByClip.TryGetValue(clip, out int idIfPresent)) {
|
||||
return idIfPresent;
|
||||
}
|
||||
Debug.LogWarningFormat("{0} is not resources loaded clip!!", clip.name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static AudioClip ByID(int id) {
|
||||
if (ClipByID == null) Init();
|
||||
try {
|
||||
return ClipByID[id];
|
||||
} catch {
|
||||
throw new System.Exception(string.Format("Failure to find SFX with ID {0}", id));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Build the audio lookup
|
||||
static void Init() {
|
||||
ClipByID = new Dictionary<int, AudioClip>();
|
||||
IDByClip = new Dictionary<AudioClip,int>();
|
||||
|
||||
var allAudio = Resources.LoadAll<AudioClip>("");
|
||||
|
||||
for (int i = 0; i < allAudio.Length; ++i) {
|
||||
var clip = allAudio[i];
|
||||
ClipByID.Add(i, clip);
|
||||
IDByClip.Add(clip, i);
|
||||
}
|
||||
|
||||
var oString = "Loaded Sounds: ";
|
||||
foreach (var key in ClipByID) {
|
||||
oString += key;
|
||||
}
|
||||
|
||||
Debug.Log(oString);
|
||||
}
|
||||
}
|
11
Assets/Code/AudioHelper.cs.meta
Normal file
11
Assets/Code/AudioHelper.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1affa7ecbd65bf04cb3ee7fd44d9f370
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
43
Assets/Code/AudioProvider.cs
Normal file
43
Assets/Code/AudioProvider.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using EntityNetwork;
|
||||
|
||||
public class AudioProvider : EntityBase, IAutoRegister
|
||||
{
|
||||
public static AudioProvider Instance;
|
||||
public override void Awake() {
|
||||
base.Awake();
|
||||
Instance = this;
|
||||
|
||||
bgmSrc = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
public float musicSpeed = 1f;
|
||||
AudioSource bgmSrc;
|
||||
|
||||
public void Update() {
|
||||
// TODO - This is WIP help
|
||||
//bgmSrc.outputAudioMixerGroup.
|
||||
}
|
||||
|
||||
int lastAudioFrame = 0;
|
||||
public static void PlaySFX(AudioClip sfx, AudioHelper.AudioCategory category = AudioHelper.AudioCategory.Fx, float volume = 1.0f, bool sendRemote = true) {
|
||||
if (sfx == null) return;
|
||||
if (sendRemote)
|
||||
Instance.RaiseEvent('s', true, AudioHelper.ByClip(sfx), (byte)category, volume);
|
||||
else
|
||||
Instance.InternallyPlaySFXEvent(AudioHelper.ByClip(sfx), (byte)category, volume);
|
||||
}
|
||||
|
||||
[NetEvent('s')]
|
||||
public void InternallyPlaySFXEvent(int sfxID, byte category, float volume) {
|
||||
// Don't allow multiple audio sources to trigger at once
|
||||
if (Time.frameCount == lastAudioFrame) return;
|
||||
lastAudioFrame = Time.frameCount;
|
||||
|
||||
var clip = AudioHelper.ByID(sfxID);
|
||||
AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, AudioHelper.VolumeLevel((AudioHelper.AudioCategory)category) * volume);
|
||||
}
|
||||
}
|
11
Assets/Code/AudioProvider.cs.meta
Normal file
11
Assets/Code/AudioProvider.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8ff52355fe571224f9827356ec82bb42
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue