Audio Support, Speed shift music, AudioProvider.Unk/Bunk
Also AudioHelper.SetVolume's
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@ -15,7 +15,9 @@ AudioMixerController:
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m_SuspendThreshold: -80
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m_SuspendThreshold: -80
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m_EnableSuspend: 1
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m_EnableSuspend: 1
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m_UpdateMode: 0
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m_UpdateMode: 0
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m_ExposedParameters: []
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m_ExposedParameters:
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- guid: 488bd2ac94838f14cadbca3c4455b0de
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name: ShiftPitch
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m_AudioMixerGroupViews:
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m_AudioMixerGroupViews:
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- guids:
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- guids:
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- 566c5e0ddf85965418c4e928780bd1c2
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- 566c5e0ddf85965418c4e928780bd1c2
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@ -65,7 +67,8 @@ AudioMixerSnapshotController:
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m_Name: Snapshot
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m_Name: Snapshot
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m_AudioMixer: {fileID: 24100000}
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m_AudioMixer: {fileID: 24100000}
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m_SnapshotID: 4117f6b7fd784794ba09e4c024f88699
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m_SnapshotID: 4117f6b7fd784794ba09e4c024f88699
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m_FloatValues: {}
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m_FloatValues:
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488bd2ac94838f14cadbca3c4455b0de: 1
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m_TransitionOverrides: {}
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m_TransitionOverrides: {}
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--- !u!244 &2747661610774394998
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--- !u!244 &2747661610774394998
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AudioMixerEffectController:
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AudioMixerEffectController:
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@ -2,6 +2,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Audio;
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using EntityNetwork;
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using EntityNetwork;
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public class AudioProvider : EntityBase, IAutoRegister
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public class AudioProvider : EntityBase, IAutoRegister
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@ -12,14 +14,48 @@ public class AudioProvider : EntityBase, IAutoRegister
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Instance = this;
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Instance = this;
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bgmSrc = GetComponent<AudioSource>();
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bgmSrc = GetComponent<AudioSource>();
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UnkClip = Resources.Load<AudioClip>("Unk");
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BunkClip = Resources.Load<AudioClip>("Bunk");
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}
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}
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public float musicSpeed = 1f;
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public float musicSpeed = 1f;
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AudioSource bgmSrc;
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AudioSource bgmSrc;
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public bool fastBGM = false;
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[ContextMenu("Speedup Music for 5s")]
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public void SpeedupForFiveSeconds() {
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Instance.fastBGM = true;
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timeUntilSlow = Time.time + 5f;
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}
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public static float timeUntilSlow = 0f;
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public static void RequestFastMusic() {
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Instance.fastBGM = true;
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timeUntilSlow = Time.time + 3f;
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}
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static AudioClip UnkClip, BunkClip;
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public static void Unk() {
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PlaySFX(UnkClip, AudioHelper.AudioCategory.Fx);
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}
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public static void Bunk() {
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PlaySFX(BunkClip, AudioHelper.AudioCategory.Fx);
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}
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public void Update() {
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public void Update() {
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// TODO - This is WIP help
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bgmSrc.loop = true;
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//bgmSrc.outputAudioMixerGroup.
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bgmSrc.volume = AudioHelper.VolumeLevel(AudioHelper.AudioCategory.Music);
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bgmSrc.pitch = fastBGM ? 1.3333f : 1f;
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bgmSrc.outputAudioMixerGroup.audioMixer.SetFloat("ShiftPitch", fastBGM ? 0.75f : 1f);
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if (Time.time > timeUntilSlow)
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fastBGM = false;
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}
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}
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int lastAudioFrame = 0;
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int lastAudioFrame = 0;
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