Chains + Smaller tile numbers + Fix localization on certain elements when changing back and forth if those elements are disabled
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@ -13,6 +13,11 @@ public class LocalizationButtonInjector : MonoBehaviour {
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UpdateText();
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UpdateText();
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}
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}
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// Texel - Hopefully this allows text to update better when stuff is renabled?
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private void OnEnable() {
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Start();
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}
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public void UpdateText() {
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public void UpdateText() {
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text.text = Localization.GetString(key).Replace("\\n", "\n");
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text.text = Localization.GetString(key).Replace("\\n", "\n");
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}
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}
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@ -9,12 +9,19 @@ public class TileRender : MonoBehaviour {
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public TextMeshPro textMesh;
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public TextMeshPro textMesh;
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public int id;
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public int id;
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public SpriteRenderer Chains;
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public void SetDisplay(TileColor color, TileKind kind) {
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public void SetDisplay(TileColor color, TileKind kind) {
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SetDisplay(null, color, kind);
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SetDisplay(null, color, kind);
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}
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}
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public void SetDisplay(TileInfo tile, TileColor color, TileKind kind){
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public void SetDisplay(TileInfo tile, TileColor color, TileKind kind){
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Sprite[] sprites;
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Sprite[] sprites;
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Chains.enabled = kind.Equals(TileKind.Trash);
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switch(kind){
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switch(kind){
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case TileKind.Block:
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case TileKind.Block:
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case TileKind.Trash:
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case TileKind.Trash:
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@ -1541,6 +1541,18 @@ PrefabInstance:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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@ -1621,6 +1633,186 @@ PrefabInstance:
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@ -140,8 +140,8 @@ MonoBehaviour:
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@ -280,7 +281,7 @@ SpriteRenderer:
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|
Loading…
Reference in New Issue