Chains + Smaller tile numbers + Fix localization on certain elements when changing back and forth if those elements are disabled
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8 changed files with 549 additions and 5 deletions
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@ -9,12 +9,19 @@ public class TileRender : MonoBehaviour {
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public TextMeshPro textMesh;
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public int id;
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public SpriteRenderer Chains;
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public void SetDisplay(TileColor color, TileKind kind) {
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SetDisplay(null, color, kind);
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}
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public void SetDisplay(TileInfo tile, TileColor color, TileKind kind){
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Sprite[] sprites;
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Chains.enabled = kind.Equals(TileKind.Trash);
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switch(kind){
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case TileKind.Block:
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case TileKind.Trash:
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