Chains + Smaller tile numbers + Fix localization on certain elements when changing back and forth if those elements are disabled

This commit is contained in:
Texel 2020-08-22 12:28:49 -04:00
parent 1e5c546ef6
commit 59744c3eb7
8 changed files with 549 additions and 5 deletions

View file

@ -9,12 +9,19 @@ public class TileRender : MonoBehaviour {
public TextMeshPro textMesh;
public int id;
public SpriteRenderer Chains;
public void SetDisplay(TileColor color, TileKind kind) {
SetDisplay(null, color, kind);
}
public void SetDisplay(TileInfo tile, TileColor color, TileKind kind){
Sprite[] sprites;
Chains.enabled = kind.Equals(TileKind.Trash);
switch(kind){
case TileKind.Block:
case TileKind.Trash: