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|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -127,6 +127,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
if (didActivate || didSpecial) {
|
if (didActivate || didSpecial) {
|
||||||
delayState = DelayState.Combo;
|
delayState = DelayState.Combo;
|
||||||
++Combo;
|
++Combo;
|
||||||
|
AudioProvider.Unk();
|
||||||
} else {
|
} else {
|
||||||
Combo = 0;
|
Combo = 0;
|
||||||
|
|
||||||
|
@ -169,10 +170,15 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
// TODO - Do a bunch of networking silliness to end the game here
|
// TODO - Do a bunch of networking silliness to end the game here
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var dangerLevel = HighestStackWithTrash(board, incomingTrash);
|
||||||
|
if (dangerLevel > 9) {
|
||||||
|
AudioProvider.RequestFastMusic();
|
||||||
|
desiredAnimation = AnimationName.Sad;
|
||||||
|
}
|
||||||
|
|
||||||
// If the player isn't taking actions, trash won't appear, so make instakills kill through inaction
|
// If the player isn't taking actions, trash won't appear, so make instakills kill through inaction
|
||||||
if (timeInState > AutoDeathTime) {
|
if (timeInState > AutoDeathTime) {
|
||||||
var incomingHeight = HighestStackWithTrash(board, incomingTrash);
|
if (dangerLevel > ROW) {
|
||||||
if (incomingHeight > ROW) {
|
|
||||||
ApplyTrash();
|
ApplyTrash();
|
||||||
} else {
|
} else {
|
||||||
timeInState = 0; // Reset the time in state before we check autodeath again
|
timeInState = 0; // Reset the time in state before we check autodeath again
|
||||||
|
@ -263,6 +269,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
|
|
||||||
|
|
||||||
public BoardState DropNow(BoardState bs) {
|
public BoardState DropNow(BoardState bs) {
|
||||||
|
AudioProvider.Unk();
|
||||||
|
|
||||||
bs = Place(bs, currentPair, playerRotation, dropColumn);
|
bs = Place(bs, currentPair, playerRotation, dropColumn);
|
||||||
//this[dropColumn, dropHeight] = TileInfo.CreateRandomBlockTile();
|
//this[dropColumn, dropHeight] = TileInfo.CreateRandomBlockTile();
|
||||||
bs = ReduceCountdowns(bs);
|
bs = ReduceCountdowns(bs);
|
||||||
|
@ -453,6 +461,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
int trashCursorHead = 0;
|
int trashCursorHead = 0;
|
||||||
void ApplyTrash() {
|
void ApplyTrash() {
|
||||||
if (incomingTrash > 0) {
|
if (incomingTrash > 0) {
|
||||||
|
AudioProvider.Bunk();
|
||||||
delayState = DelayState.Collapse;
|
delayState = DelayState.Collapse;
|
||||||
timeInState = 0;
|
timeInState = 0;
|
||||||
}
|
}
|
||||||
|
@ -704,6 +713,13 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
|
|
||||||
lastActivatorColor = TileInfo.CreateRandomActivatorTile().color;
|
lastActivatorColor = TileInfo.CreateRandomActivatorTile().color;
|
||||||
|
|
||||||
|
// Texel - Ooops we forgot to clear these
|
||||||
|
trashCursorHead = 0;
|
||||||
|
incomingTrash = 0;
|
||||||
|
score = 0;
|
||||||
|
|
||||||
|
render.NickNameText.text = ""; // Clear the nickname text to prevent multi->arcade corruption
|
||||||
|
|
||||||
nextActivator = TilesUntilActivator;
|
nextActivator = TilesUntilActivator;
|
||||||
nextSpecial = ActivatorsUntilSpecial;
|
nextSpecial = ActivatorsUntilSpecial;
|
||||||
delayState = DelayState.None;
|
delayState = DelayState.None;
|
||||||
|
@ -930,7 +946,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
if (!AIEnabled)
|
if (!AIEnabled)
|
||||||
yield return new WaitUntil(() => AIEnabled);
|
yield return new WaitUntil(() => AIEnabled);
|
||||||
var (r, c) = GetBestMove(board);
|
var (r, c) = GetBestMove(board);
|
||||||
Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r);
|
//Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r);
|
||||||
totalMoves += 1;
|
totalMoves += 1;
|
||||||
|
|
||||||
// First match rotation
|
// First match rotation
|
||||||
|
@ -959,4 +975,4 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
||||||
Debug.LogFormat("AI lost after {0} moves",totalMoves);
|
Debug.LogFormat("AI lost after {0} moves",totalMoves);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
|
@ -9813,7 +9813,6 @@ RectTransform:
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- {fileID: 1237100308}
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- {fileID: 1237100308}
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- {fileID: 1443456799}
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- {fileID: 1443456799}
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- {fileID: 1649114570}
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- {fileID: 1649114570}
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- {fileID: 2206978438437783445}
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m_Father: {fileID: 1736330635070797289}
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m_Father: {fileID: 1736330635070797289}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -11339,67 +11338,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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option: 0
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--- !u!1 &7887297673964724319
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2206978438437783445}
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- component: {fileID: 2147686477675969222}
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m_Layer: 5
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m_Name: ContinueHide
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2206978438437783445
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7887297673964724319}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1736330635485585599}
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 776}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2147686477675969222
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7887297673964724319}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
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m_EditorClassIdentifier:
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 0
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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--- !u!1 &8269079580314517156
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--- !u!1 &8269079580314517156
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
Loading…
Reference in New Issue