conflict for some reason?

This commit is contained in:
LadyEbony 2020-08-22 04:37:15 -07:00
parent a34c980130
commit 3eb34cc85d
12 changed files with 475 additions and 66 deletions

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@ -127,6 +127,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
if (didActivate || didSpecial) { if (didActivate || didSpecial) {
delayState = DelayState.Combo; delayState = DelayState.Combo;
++Combo; ++Combo;
AudioProvider.Unk();
} else { } else {
Combo = 0; Combo = 0;
@ -169,10 +170,15 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
// TODO - Do a bunch of networking silliness to end the game here // TODO - Do a bunch of networking silliness to end the game here
} }
var dangerLevel = HighestStackWithTrash(board, incomingTrash);
if (dangerLevel > 9) {
AudioProvider.RequestFastMusic();
desiredAnimation = AnimationName.Sad;
}
// If the player isn't taking actions, trash won't appear, so make instakills kill through inaction // If the player isn't taking actions, trash won't appear, so make instakills kill through inaction
if (timeInState > AutoDeathTime) { if (timeInState > AutoDeathTime) {
var incomingHeight = HighestStackWithTrash(board, incomingTrash); if (dangerLevel > ROW) {
if (incomingHeight > ROW) {
ApplyTrash(); ApplyTrash();
} else { } else {
timeInState = 0; // Reset the time in state before we check autodeath again timeInState = 0; // Reset the time in state before we check autodeath again
@ -263,6 +269,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
public BoardState DropNow(BoardState bs) { public BoardState DropNow(BoardState bs) {
AudioProvider.Unk();
bs = Place(bs, currentPair, playerRotation, dropColumn); bs = Place(bs, currentPair, playerRotation, dropColumn);
//this[dropColumn, dropHeight] = TileInfo.CreateRandomBlockTile(); //this[dropColumn, dropHeight] = TileInfo.CreateRandomBlockTile();
bs = ReduceCountdowns(bs); bs = ReduceCountdowns(bs);
@ -453,6 +461,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
int trashCursorHead = 0; int trashCursorHead = 0;
void ApplyTrash() { void ApplyTrash() {
if (incomingTrash > 0) { if (incomingTrash > 0) {
AudioProvider.Bunk();
delayState = DelayState.Collapse; delayState = DelayState.Collapse;
timeInState = 0; timeInState = 0;
} }
@ -704,6 +713,13 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
lastActivatorColor = TileInfo.CreateRandomActivatorTile().color; lastActivatorColor = TileInfo.CreateRandomActivatorTile().color;
// Texel - Ooops we forgot to clear these
trashCursorHead = 0;
incomingTrash = 0;
score = 0;
render.NickNameText.text = ""; // Clear the nickname text to prevent multi->arcade corruption
nextActivator = TilesUntilActivator; nextActivator = TilesUntilActivator;
nextSpecial = ActivatorsUntilSpecial; nextSpecial = ActivatorsUntilSpecial;
delayState = DelayState.None; delayState = DelayState.None;
@ -930,7 +946,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
if (!AIEnabled) if (!AIEnabled)
yield return new WaitUntil(() => AIEnabled); yield return new WaitUntil(() => AIEnabled);
var (r, c) = GetBestMove(board); var (r, c) = GetBestMove(board);
Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r); //Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r);
totalMoves += 1; totalMoves += 1;
// First match rotation // First match rotation
@ -959,4 +975,4 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
Debug.LogFormat("AI lost after {0} moves",totalMoves); Debug.LogFormat("AI lost after {0} moves",totalMoves);
} }
#endregion #endregion
} }

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