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@ -127,6 +127,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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if (didActivate || didSpecial) {
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delayState = DelayState.Combo;
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++Combo;
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AudioProvider.Unk();
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} else {
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Combo = 0;
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// TODO - Do a bunch of networking silliness to end the game here
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}
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var dangerLevel = HighestStackWithTrash(board, incomingTrash);
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if (dangerLevel > 9) {
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AudioProvider.RequestFastMusic();
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desiredAnimation = AnimationName.Sad;
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}
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// If the player isn't taking actions, trash won't appear, so make instakills kill through inaction
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if (timeInState > AutoDeathTime) {
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var incomingHeight = HighestStackWithTrash(board, incomingTrash);
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if (incomingHeight > ROW) {
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if (dangerLevel > ROW) {
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ApplyTrash();
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} else {
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timeInState = 0; // Reset the time in state before we check autodeath again
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public BoardState DropNow(BoardState bs) {
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AudioProvider.Unk();
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bs = Place(bs, currentPair, playerRotation, dropColumn);
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//this[dropColumn, dropHeight] = TileInfo.CreateRandomBlockTile();
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bs = ReduceCountdowns(bs);
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@ -453,6 +461,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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int trashCursorHead = 0;
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void ApplyTrash() {
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if (incomingTrash > 0) {
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AudioProvider.Bunk();
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delayState = DelayState.Collapse;
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timeInState = 0;
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}
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lastActivatorColor = TileInfo.CreateRandomActivatorTile().color;
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// Texel - Ooops we forgot to clear these
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trashCursorHead = 0;
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incomingTrash = 0;
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score = 0;
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render.NickNameText.text = ""; // Clear the nickname text to prevent multi->arcade corruption
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nextActivator = TilesUntilActivator;
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nextSpecial = ActivatorsUntilSpecial;
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delayState = DelayState.None;
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||||
|
@ -930,7 +946,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
if (!AIEnabled)
|
||||
yield return new WaitUntil(() => AIEnabled);
|
||||
var (r, c) = GetBestMove(board);
|
||||
Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r);
|
||||
//Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r);
|
||||
totalMoves += 1;
|
||||
|
||||
// First match rotation
|
||||
|
@ -959,4 +975,4 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
Debug.LogFormat("AI lost after {0} moves",totalMoves);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -9813,7 +9813,6 @@ RectTransform:
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- {fileID: 1237100308}
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- {fileID: 1443456799}
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- {fileID: 1649114570}
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- {fileID: 2206978438437783445}
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m_Father: {fileID: 1736330635070797289}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -11339,67 +11338,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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option: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2206978438437783445}
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- component: {fileID: 2147686477675969222}
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m_Layer: 5
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m_Name: ContinueHide
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2206978438437783445
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7887297673964724319}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1736330635485585599}
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 776}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2147686477675969222
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7887297673964724319}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 0
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m_Right: 0
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 0
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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--- !u!1 &8269079580314517156
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GameObject:
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m_ObjectHideFlags: 0
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|
|
Loading…
Reference in New Issue