67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class MainMenuButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IPointerDownHandler, IPointerUpHandler {
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[Header("References")]
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public Image targetGraphic;
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public RectTransform targetTransform;
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public bool pointerSelected;
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public bool keyboardSelected;
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public bool pressed;
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[Header("Style")]
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public Color baseColor;
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public Color selectedColor;
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public float baseWidth;
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public float selectedWidth;
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public Color tintColor;
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public void OnPointerEnter(PointerEventData eventData) {
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pointerSelected = true;
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}
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public void OnPointerExit(PointerEventData eventData) {
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pointerSelected = false;
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}
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public void OnSelect(BaseEventData eventData) {
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keyboardSelected = true;
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}
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public void OnDeselect(BaseEventData eventData) {
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keyboardSelected = false;
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}
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public void OnPointerDown(PointerEventData eventData) {
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pressed = true;
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}
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public void OnPointerUp(PointerEventData eventData) {
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pressed = false;
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}
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void Start(){
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var b = GetComponent<Button>();
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if (b){
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b.onClick.RemoveAllListeners();
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var click = GetComponent<ButtonOnClick>();
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if (click)
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b.onClick.AddListener(click.OnClick);
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}
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}
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// Update is called once per frame
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void Update() {
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var selected = keyboardSelected || pointerSelected;
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targetGraphic.color = (selected ? selectedColor : baseColor) * (pressed ? tintColor : Color.white);
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targetTransform.sizeDelta = new Vector2(selected ? selectedWidth : baseWidth, targetTransform.sizeDelta.y);
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}
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}
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