TouhouLS/Assets/Code/Photon/PhotonLoadbalancingApi/WebRpc.cs

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2020-08-22 05:29:00 +00:00
// ----------------------------------------------------------------------------
// <copyright file="WebRpc.cs" company="Exit Games GmbH">
// Loadbalancing Framework for Photon - Copyright (C) 2016 Exit Games GmbH
// </copyright>
// <summary>
// This class wraps responses of a Photon WebRPC call, coming from a
// third party web service.
// </summary>
// <author>developer@photonengine.com</author>
// ----------------------------------------------------------------------------
#if UNITY_4_7_OR_NEWER
#define UNITY
#endif
namespace ExitGames.Client.Photon.LoadBalancing
{
using ExitGames.Client.Photon;
using System.Collections.Generic;
#if UNITY || NETFX_CORE
using Hashtable = ExitGames.Client.Photon.Hashtable;
using SupportClass = ExitGames.Client.Photon.SupportClass;
#endif
/// <summary>Reads an operation response of a WebRpc and provides convenient access to most common values.</summary>
/// <remarks>
/// See method PhotonNetwork.WebRpc.<br/>
/// Create a WebRpcResponse to access common result values.<br/>
/// The operationResponse.OperationCode should be: OperationCode.WebRpc.<br/>
/// </remarks>
public class WebRpcResponse
{
/// <summary>Name of the WebRpc that was called.</summary>
public string Name { get; private set; }
/// <summary>ReturnCode of the WebService that answered the WebRpc.</summary>
/// <remarks>
/// 1 is: "OK" for WebRPCs.<br/>
/// -1 is: No ReturnCode by WebRpc service (check OperationResponse.ReturnCode).<br/>
/// Other ReturnCodes are defined by the individual WebRpc and service.
/// </remarks>
public int ReturnCode { get; private set; }
/// <summary>Might be empty or null.</summary>
public string DebugMessage { get; private set; }
/// <summary>Other key/values returned by the webservice that answered the WebRpc.</summary>
public Dictionary<string, object> Parameters { get; private set; }
/// <summary>An OperationResponse for a WebRpc is needed to read it's values.</summary>
public WebRpcResponse(OperationResponse response)
{
object value;
response.Parameters.TryGetValue(ParameterCode.UriPath, out value);
this.Name = value as string;
response.Parameters.TryGetValue(ParameterCode.WebRpcReturnCode, out value);
this.ReturnCode = (value != null) ? (byte)value : -1;
response.Parameters.TryGetValue(ParameterCode.WebRpcParameters, out value);
this.Parameters = value as Dictionary<string, object>;
response.Parameters.TryGetValue(ParameterCode.WebRpcReturnMessage, out value);
this.DebugMessage = value as string;
}
/// <summary>Turns the response into an easier to read string.</summary>
/// <returns>String resembling the result.</returns>
public string ToStringFull()
{
return string.Format("{0}={2}: {1} \"{3}\"", this.Name, SupportClass.DictionaryToString(this.Parameters), this.ReturnCode, this.DebugMessage);
}
}
/// <summary>
/// Optional flags to be used in Photon client SDKs with Op RaiseEvent and Op SetProperties.
/// Introduced mainly for webhooks 1.2 to control behavior of forwarded HTTP requests.
/// </summary>
public class WebFlags
{
public readonly static WebFlags Default = new WebFlags(0);
public byte WebhookFlags;
/// <summary>
/// Indicates whether to forward HTTP request to web service or not.
/// </summary>
public bool HttpForward
{
get { return (WebhookFlags & HttpForwardConst) != 0; }
set {
if (value)
{
WebhookFlags |= HttpForwardConst;
}
else
{
WebhookFlags = (byte) (WebhookFlags & ~(1 << 0));
}
}
}
public const byte HttpForwardConst = 0x01;
/// <summary>
/// Indicates whether to send AuthCookie of actor in the HTTP request to web service or not.
/// </summary>
public bool SendAuthCookie
{
get { return (WebhookFlags & SendAuthCookieConst) != 0; }
set {
if (value)
{
WebhookFlags |= SendAuthCookieConst;
}
else
{
WebhookFlags = (byte)(WebhookFlags & ~(1 << 1));
}
}
}
public const byte SendAuthCookieConst = 0x02;
/// <summary>
/// Indicates whether to send HTTP request synchronously or asynchronously to web service.
/// </summary>
public bool SendSync
{
get { return (WebhookFlags & SendSyncConst) != 0; }
set {
if (value)
{
WebhookFlags |= SendSyncConst;
}
else
{
WebhookFlags = (byte)(WebhookFlags & ~(1 << 2));
}
}
}
public const byte SendSyncConst = 0x04;
/// <summary>
/// Indicates whether to send serialized game state in HTTP request to web service or not.
/// </summary>
public bool SendState
{
get { return (WebhookFlags & SendStateConst) != 0; }
set {
if (value)
{
WebhookFlags |= SendStateConst;
}
else
{
WebhookFlags = (byte)(WebhookFlags & ~(1 << 3));
}
}
}
public const byte SendStateConst = 0x08;
public WebFlags(byte webhookFlags)
{
WebhookFlags = webhookFlags;
}
}
}