TouhouLS/Assets/Code/Photon/PhotonLoadbalancingApi/FriendInfo.cs

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2020-08-22 05:29:00 +00:00
// ----------------------------------------------------------------------------
// <copyright file="FriendInfo.cs" company="Exit Games GmbH">
// Loadbalancing Framework for Photon - Copyright (C) 2013 Exit Games GmbH
// </copyright>
// <summary>
// Collection of values related to a user / friend.
// </summary>
// <author>developer@photonengine.com</author>
// ----------------------------------------------------------------------------
#if UNITY_4_7_OR_NEWER
#define UNITY
#endif
namespace ExitGames.Client.Photon.LoadBalancing
{
#if UNITY || NETFX_CORE
using Hashtable = ExitGames.Client.Photon.Hashtable;
using SupportClass = ExitGames.Client.Photon.SupportClass;
#endif
/// <summary>
/// Used to store info about a friend's online state and in which room he/she is.
/// </summary>
public class FriendInfo
{
public string Name { get; internal protected set; }
public bool IsOnline { get; internal protected set; }
public string Room { get; internal protected set; }
public bool IsInRoom
{
get { return this.IsOnline && !string.IsNullOrEmpty(this.Room); }
}
public override string ToString()
{
return string.Format("{0}\t is: {1}", this.Name, (!this.IsOnline) ? "offline" : this.IsInRoom ? "playing" : "on master");
}
}
}