TouhouLS/Assets/Code/Networking/Helpers/PhotonConstants.cs

35 lines
1011 B
C#
Raw Permalink Normal View History

2020-08-22 05:29:00 +00:00
using UnityEngine;
using System.Collections.Generic;
public static class PhotonConstants {
public static readonly byte EntityUpdateCode = 110;
public static readonly byte EntityEventCode = 105;
public static readonly byte EntityInstantiateCode = 106;
public static readonly char eidChar = (char)206; // 'Î'
public static readonly char athChar = (char)238; // 'î'
public static readonly char insChar = (char)207; // 'Ï'
public static readonly char tpeChar = (char)208;
public static readonly string propScene = "sc";
/// <summary>
/// Region names strings
/// </summary>
public static readonly Dictionary<string,string> RegionNames = new Dictionary<string,string>() {
{"asia","Signapore"},
{"au","Australia"},
{"cae","Montreal"},
{"cn","Shanghai"},
{"eu","Europe"},
{"in","India"},
{"jp","Japan"},
{"ru","Moscow"},
{"rue","East Russia"},
{"sa","Brazil"},
{"kr","South Korea"},
{"us","Eastern US"},
{"usw","Western US"}
};
}