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No commits in common. "a7be9cd657faab769389fdb69158d160d938dd54" and "4439da747fe86dca43590be0639038e9c6829c85" have entirely different histories.

12 changed files with 18 additions and 177 deletions

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@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=18 format=2]
[ext_resource path="res://Tile Sets/SnowySlopes.tres" type="TileSet" id=1]
[ext_resource path="res://Units/DownhillAutoscrollerPlayer.tscn" type="PackedScene" id=2]
@ -14,8 +14,6 @@
[ext_resource path="res://Fonts/squares/squares.tres" type="DynamicFont" id=12]
[ext_resource path="res://Scripts/InGameUI.gd" type="Script" id=13]
[ext_resource path="res://Fonts/squares/squares_big.tres" type="DynamicFont" id=14]
[ext_resource path="res://Scripts/Units/FollowReplay.gd" type="Script" id=15]
[ext_resource path="res://Scripts/PlayerRecorder.gd" type="Script" id=16]
[sub_resource type="Animation" id=3]
resource_name = "InitialFade"
@ -123,17 +121,11 @@ position = Vector2( 91, -197 )
offset = Vector2( 0, -15 )
smoothing_speed = 7.0
[node name="PlayerRecorder" type="Node" parent="Player"]
script = ExtResource( 16 )
save_to = "res://Replays/ReplayOutput.dat"
[node name="SpectatorCam" type="Camera2D" parent="."]
offset = Vector2( 0, -15 )
[node name="Rival" parent="." instance=ExtResource( 6 )]
position = Vector2( 91, -197 )
script = ExtResource( 15 )
replay_file = "res://Replays/Rival.dat"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
script = ExtResource( 13 )

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@ -16,6 +16,7 @@ export var target_time : float
export var defeat_cutscene : String
export var victory_cutscene : String
const Constants = preload("res://Scripts/Constants.gd")
const Unit = preload("res://Scripts/Unit.gd")
const UNIT_DIRECTORY = {
Constants.UnitType.CIRNO: preload("res://Units/DownhillAutoscrollerNPCCirno.tscn"),
Constants.UnitType.SANAE: preload("res://Units/DownhillAutoscrollerNPCSanae.tscn"),
@ -63,25 +64,23 @@ var rng = RandomNumberGenerator.new()
func _ready():
MusicController.play_kyouko_snow()
units.append($Player)
units.append(get_node("Player"))
player = units[0]
player.init_unit_w_scene(self)
player_cam = $Player/Camera2D
player_cam = player.get_node("Camera2D")
player_cam.make_current()
player_cam.offset_v = camera_v_offset
units.append($Rival)
$Rival.init_unit_w_scene(self)
units.append(get_node("Rival"))
get_node("Rival").init_unit_w_scene(self)
stage_env = load("res://Scripts/StageEnvironment.gd").new(self)
$Player/Camera2D.make_current()
player.get_node("Camera2D").make_current()
for spawning_key in spawning:
spawning_map[spawning_key] = null
find_node("PitTransitionPlayer").play("InitialFade")
target_time = $Rival.replay.length()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# visual effects
@ -108,10 +107,6 @@ func _process(delta):
if not race_over and player.pos.x >= finish_x_pos:
race_over = true
if is_instance_valid(player.recorder):
player.recorder.save()
if time_elapsed_in_race > target_time:
# lost race
get_tree().change_scene("res://Scenes/" + defeat_cutscene + ".tscn")

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@ -21,16 +21,18 @@ var timer : RichTextLabel
func _ready():
scene = get_node("/root/Scene")
player = get_node("/root/Scene/Player")
speedometer = $Speedometer
timer = $Timer
boost_label = $BoostLabel
speedometer = get_node("Speedometer")
timer = get_node("Timer")
boost_label = get_node("BoostLabel")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
speedometer.text = " %d MPH" % scene.player_speed_mph
speedometer.text = str(floor(scene.player_speed_mph)) + " MPH"
timer.text = (" %05.2f" % scene.time_elapsed_in_race).replace(".", ":")
var dec_value : int = floor((scene.time_elapsed_in_race - floor(scene.time_elapsed_in_race))
* 100)
timer.text = str(floor(scene.time_elapsed_in_race)) + ":" + str(dec_value)
if player.get_current_action() == Constants.UnitCurrentAction.SPINNING:
flash_boost = false

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@ -1,35 +0,0 @@
extends Node
class_name PlayerRecorder
var replay: ReplayRecording
var this_frame: bool = true
var sprite: int = 0
var player: Node
var scene: Node
export var save_to: String
export var enabled: bool
func _ready():
if not enabled:
queue_free()
replay = ReplayRecording.new()
replay.time_per_frame = 1.0 / 30.0
player = get_parent()
player.recorder = self
scene = player.get_parent()
func _process(_delta):
if this_frame:
this_frame = false
replay.positions.append(player.pos)
replay.sprites.append(sprite)
replay.frames += 1
else:
this_frame = true
func save():
replay.save_to_uri(save_to)
queue_free()

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@ -1,58 +0,0 @@
extends Object
class_name ReplayRecording
const TAPER: float = 7.0
var time_per_frame: float
var frames: int = 0
var positions: Array
var sprites: Array
func load_from(file: File):
time_per_frame = file.get_real()
frames = file.get_32()
positions = []
sprites = []
for _i in range(frames):
var x: float = file.get_real()
var y: float = file.get_real()
positions.append(Vector2(x, y))
sprites.append(file.get_8())
func load_from_uri(uri: String):
var file: File = File.new()
file.open(uri, File.READ)
load_from(file)
file.close()
func save_to(file: File):
file.store_real(time_per_frame)
file.store_32(frames)
for i in range(frames):
file.store_real(positions[i].x)
file.store_real(positions[i].y)
file.store_8(sprites[i])
func save_to_uri(uri: String):
var file: File = File.new()
file.open(uri, File.WRITE)
save_to(file)
file.close()
func position(frame: int) -> Vector2:
if frame < frames:
return positions[frame]
else:
return lerp(positions[-2], positions[-1], 2 + TAPER * atan((frame - frames) / TAPER))
func sprite(frame: int) -> int:
if frame < frames:
return sprites[frame]
else:
return sprites[-1]
func length() -> float:
return time_per_frame * frames

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@ -35,8 +35,6 @@ var time_elapsed : float
var is_flash : bool = false
var flash_start_timestamp : float
var recorder: PlayerRecorder = null
# Called when the node enters the scene tree for the first time
func _ready():
for action_num in Constants.UNIT_TYPE_ACTIONS[unit_type]:
@ -238,22 +236,13 @@ func handle_idle():
else:
set_sprite(Constants.SpriteClass.JUMP, 1)
func set_sprite(sprite_class: int, index: int = 0, ignore_bad_values: bool = false):
if ignore_bad_values:
if not(unit_type in Constants.UNIT_SPRITES) or not(sprite_class in Constants.UNIT_SPRITES[unit_type]):
return
func set_sprite(sprite_class : int, index : int = 0):
assert(unit_type in Constants.UNIT_SPRITES)
assert(sprite_class in Constants.UNIT_SPRITES[unit_type])
var node_list = sprite_class_nodes[sprite_class]
var true_index : int = index
if true_index > len(node_list) - 1:
true_index = 0
if is_instance_valid(recorder):
recorder.sprite = (index << 3) | sprite_class
var new_sprite : Node2D = node_list[true_index]
if (is_flash):
if int((time_elapsed - flash_start_timestamp) / Constants.FLASH_CYCLE) % 2 == 1:

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@ -19,6 +19,7 @@ var jump_audiostream_player : AudioStreamPlayer
var land_audiostream_player : AudioStreamPlayer
var snow_audiostream_player : AudioStreamPlayer
func init_unit_w_scene(scene):
.init_unit_w_scene(scene)
hit_audiostream_player = scene.get_node("HitAudioStreamPlayer")

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@ -1,29 +0,0 @@
extends Unit
var replay : ReplayRecording = null
export var replay_file: String
func _ready():
._ready()
replay = ReplayRecording.new()
replay.load_from_uri(replay_file)
func process_unit(delta : float, time_elapsed : float):
self.time_elapsed = time_elapsed
if replay != null and replay.time_per_frame > 0:
handle_replay(time_elapsed)
func handle_replay(at_time: float):
var frame: int = int(at_time / replay.time_per_frame)
var subframe: float = (at_time / replay.time_per_frame) - frame
pos = lerp(replay.position(frame), replay.position(frame + 1), subframe)
var sprite: int = replay.sprite(frame)
var index: int = sprite >> 3
sprite &= 7
set_sprite(sprite, index, true)

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@ -17,7 +17,5 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
edit/loop=false
compress/mode=0

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@ -17,7 +17,5 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
edit/loop=false
compress/mode=0

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@ -34,16 +34,6 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://Scripts/Units/Player.gd"
}, {
"base": "Node",
"class": "PlayerRecorder",
"language": "GDScript",
"path": "res://Scripts/PlayerRecorder.gd"
}, {
"base": "Object",
"class": "ReplayRecording",
"language": "GDScript",
"path": "res://Scripts/ReplayRecording.gd"
}, {
"base": "Area2D",
"class": "Unit",
"language": "GDScript",
@ -55,8 +45,6 @@ _global_script_class_icons={
"NPCExample": "",
"NPCUnit": "",
"Player": "",
"PlayerRecorder": "",
"ReplayRecording": "",
"Unit": ""
}