2023-01-26 18:25:40 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Player",
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"class": "DownhillAutoscrollerPlayer",
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"language": "GDScript",
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"path": "res://Scripts/Units/DownhillAutoscrollerPlayer.gd"
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}, {
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"base": "Node",
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"class": "GameScene",
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"language": "GDScript",
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"path": "res://Scripts/GameScene.gd"
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}, {
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"base": "NPCUnit",
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"class": "NPCExample",
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"language": "GDScript",
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"path": "res://Scripts/Units/NPCExample.gd"
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}, {
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"base": "Unit",
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"class": "NPCUnit",
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"language": "GDScript",
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"path": "res://Scripts/Units/NPCUnit.gd"
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}, {
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"base": "Unit",
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"class": "Player",
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"language": "GDScript",
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"path": "res://Scripts/Units/Player.gd"
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}, {
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"base": "Area2D",
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"class": "Unit",
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"language": "GDScript",
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"path": "res://Scripts/Unit.gd"
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} ]
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_global_script_class_icons={
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"DownhillAutoscrollerPlayer": "",
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"GameScene": "",
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"NPCExample": "",
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"NPCUnit": "",
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"Player": "",
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"Unit": ""
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}
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[application]
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config/name="Moriya's Wanton Winter Wager"
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run/main_scene="res://Scenes/SandboxScene.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/height=768
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window/size/resizable=false
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[input]
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gba_b={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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gba_a={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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gba_start={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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gba_select={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Player Hit"
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2d_physics/layer_2="Enemy Hit"
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[network]
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limits/debugger_stdout/max_chars_per_second=4096
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limits/debugger_stdout/max_messages_per_frame=2048
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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2d/snapping/use_gpu_pixel_snap=true
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environment/default_environment="res://default_env.tres"
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