Jam10/project.godot

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2023-01-26 18:25:40 +00:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "GameScene",
"language": "GDScript",
"path": "res://Scripts/GameScene.gd"
}, {
"base": "Unit",
"class": "NPCUnit",
"language": "GDScript",
"path": "res://Scripts/Units/NPCUnit.gd"
}, {
"base": "Unit",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/Units/Player.gd"
}, {
"base": "Area2D",
"class": "Unit",
"language": "GDScript",
"path": "res://Scripts/Unit.gd"
} ]
_global_script_class_icons={
"GameScene": "",
"NPCUnit": "",
"Player": "",
"Unit": ""
}
[application]
config/name="Kinematically Reinterpreted Implementation Needing Godot Engine"
run/main_scene="res://Scenes/SandboxScene.tscn"
config/icon="res://icon.png"
[display]
window/size/width=840
window/size/height=560
[input]
gba_b={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
gba_a={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
}
gba_start={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
]
}
gba_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player Hit"
2d_physics/layer_2="Enemy Hit"
[network]
limits/debugger_stdout/max_chars_per_second=4096
limits/debugger_stdout/max_messages_per_frame=2048
[physics]
common/enable_pause_aware_picking=true
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"