2023-01-30 01:07:02 +00:00
|
|
|
extends Control
|
|
|
|
|
|
|
|
export var cutscene_name : String
|
|
|
|
export var next_scene_to_load : String
|
|
|
|
|
2023-01-30 02:39:59 +00:00
|
|
|
var text_speed : int = 30
|
2023-01-30 01:07:02 +00:00
|
|
|
|
|
|
|
var text_label : RichTextLabel
|
|
|
|
var animation_player : AnimationPlayer
|
|
|
|
var audio_stream_player : AudioStreamPlayer
|
|
|
|
|
|
|
|
var cutscene_index : int = 0
|
|
|
|
var cutscene_sub_index : int = 0
|
|
|
|
var this_text : String
|
|
|
|
|
|
|
|
var message_time_elapsed : float
|
|
|
|
var chars_rendered : int = 0
|
|
|
|
|
|
|
|
var dialogue_fading_in : bool = true
|
|
|
|
|
|
|
|
var cutscene_directory = {
|
|
|
|
"Cutscene1": [
|
2023-01-30 02:39:59 +00:00
|
|
|
["Kyouko: Woooow.",
|
|
|
|
"Kyouko: I can't believe it's taken this long for them to make a stupid game about me snowboarding."],
|
2023-01-30 01:07:02 +00:00
|
|
|
|
2023-01-30 02:39:59 +00:00
|
|
|
["Reimu: Is the dialogue completed at least?",
|
|
|
|
"Kyouko: They're still working on it.",
|
|
|
|
"Reimu: Oh. Wake me up when they're finished."],
|
|
|
|
|
|
|
|
["Kyouko: Gee, I hope they get the game done soon.",
|
|
|
|
"Kyouko: I really wanna go snowboarding now."],
|
|
|
|
|
|
|
|
["Kyouko: Like I reaaally wanna. Really."],
|
|
|
|
],
|
|
|
|
"Cutscene2": [
|
|
|
|
["Kyouko: Ain't got nothing going on in Cutscene 2 huh."],
|
|
|
|
],
|
|
|
|
"Cutscene3": [
|
|
|
|
["Kyouko: Cutscene 3 too."],
|
2023-01-30 01:07:02 +00:00
|
|
|
],
|
|
|
|
}
|
|
|
|
|
|
|
|
func _ready():
|
|
|
|
text_label = find_node("RichTextLabel")
|
|
|
|
animation_player = find_node("AnimationPlayer")
|
|
|
|
audio_stream_player = find_node("AudioStreamPlayer")
|
|
|
|
animation_player.play("InitialFade")
|
|
|
|
|
|
|
|
func advance_dialogue():
|
|
|
|
if cutscene_sub_index == cutscene_directory[cutscene_name][cutscene_index].size() - 1:
|
|
|
|
animation_player.play("DialogueFade")
|
|
|
|
else:
|
|
|
|
cutscene_sub_index += 1
|
|
|
|
message_time_elapsed = 0
|
|
|
|
chars_rendered = 0
|
|
|
|
|
|
|
|
func mid_dialogue_fade():
|
|
|
|
if cutscene_index == cutscene_directory[cutscene_name].size() - 1:
|
|
|
|
animation_player.stop()
|
|
|
|
animation_player.play("FinalFade")
|
|
|
|
else:
|
|
|
|
cutscene_index += 1
|
|
|
|
cutscene_sub_index = 0
|
|
|
|
message_time_elapsed = 0
|
|
|
|
chars_rendered = 0
|
|
|
|
dialogue_fading_in = true
|
|
|
|
|
|
|
|
func dialogue_fade_done():
|
|
|
|
dialogue_fading_in = false
|
|
|
|
|
|
|
|
func final_fade_done():
|
2023-01-30 08:02:47 +00:00
|
|
|
get_node("ColorRect").modulate.a = 255
|
2023-01-30 01:07:02 +00:00
|
|
|
get_tree().change_scene("res://Scenes/" + next_scene_to_load + ".tscn")
|
|
|
|
|
|
|
|
func _process(delta):
|
|
|
|
this_text = cutscene_directory[cutscene_name][cutscene_index][cutscene_sub_index]
|
2023-01-30 02:39:59 +00:00
|
|
|
if Input.is_action_just_released("mouse_click") and not dialogue_fading_in:
|
2023-01-30 01:07:02 +00:00
|
|
|
if chars_rendered < this_text.length():
|
|
|
|
message_time_elapsed = 60
|
|
|
|
else:
|
|
|
|
advance_dialogue()
|
|
|
|
|
|
|
|
if not dialogue_fading_in:
|
|
|
|
message_time_elapsed = min(60, message_time_elapsed + delta)
|
|
|
|
var chars_to_display : int = floor(message_time_elapsed * text_speed)
|
|
|
|
chars_to_display = min(this_text.length(), chars_to_display)
|
|
|
|
text_label.text = this_text.substr(0, chars_to_display)
|
|
|
|
if chars_to_display > chars_rendered:
|
|
|
|
audio_stream_player.play()
|
|
|
|
chars_rendered = chars_to_display
|