Jam10/project.godot

123 lines
3.4 KiB
Plaintext
Raw Normal View History

2023-01-26 18:25:40 +00:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
2023-01-27 21:55:12 +00:00
"base": "Player",
"class": "DownhillAutoscrollerPlayer",
"language": "GDScript",
"path": "res://Scripts/Units/DownhillAutoscrollerPlayer.gd"
}, {
2023-01-26 18:25:40 +00:00
"base": "Node",
"class": "GameScene",
"language": "GDScript",
"path": "res://Scripts/GameScene.gd"
}, {
2023-01-27 21:55:12 +00:00
"base": "NPCUnit",
"class": "NPCExample",
"language": "GDScript",
"path": "res://Scripts/Units/NPCExample.gd"
}, {
2023-01-26 18:25:40 +00:00
"base": "Unit",
"class": "NPCUnit",
"language": "GDScript",
"path": "res://Scripts/Units/NPCUnit.gd"
}, {
"base": "Unit",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/Units/Player.gd"
}, {
2023-01-30 08:56:47 +00:00
"base": "Node",
"class": "PlayerRecorder",
"language": "GDScript",
"path": "res://Scripts/PlayerRecorder.gd"
}, {
"base": "Object",
"class": "ReplayRecording",
"language": "GDScript",
"path": "res://Scripts/ReplayRecording.gd"
}, {
2023-01-26 18:25:40 +00:00
"base": "Area2D",
"class": "Unit",
"language": "GDScript",
"path": "res://Scripts/Unit.gd"
} ]
_global_script_class_icons={
2023-01-27 21:55:12 +00:00
"DownhillAutoscrollerPlayer": "",
2023-01-26 18:25:40 +00:00
"GameScene": "",
2023-01-27 21:55:12 +00:00
"NPCExample": "",
2023-01-26 18:25:40 +00:00
"NPCUnit": "",
"Player": "",
2023-01-30 08:56:47 +00:00
"PlayerRecorder": "",
"ReplayRecording": "",
2023-01-26 18:25:40 +00:00
"Unit": ""
}
[application]
config/name="Moriya's Wanton Winter Wager"
2023-01-30 09:57:02 +00:00
run/main_scene="res://Scenes/TitleScreen.tscn"
2023-01-26 18:25:40 +00:00
config/icon="res://icon.png"
2023-01-30 02:39:59 +00:00
[autoload]
MusicController="*res://Scenes/Autoloads/MusicController.tscn"
2023-01-26 18:25:40 +00:00
[display]
window/size/height=768
window/size/resizable=false
2023-01-26 18:25:40 +00:00
[input]
gba_b={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
2023-01-26 18:25:40 +00:00
]
}
gba_a={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
2023-01-26 18:25:40 +00:00
]
}
gba_start={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
2023-01-26 18:25:40 +00:00
]
}
gba_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
2023-01-26 18:25:40 +00:00
]
}
2023-01-30 01:07:02 +00:00
mouse_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
2023-01-26 18:25:40 +00:00
[layer_names]
2d_physics/layer_1="Player Hit"
2d_physics/layer_2="Enemy Hit"
[network]
limits/debugger_stdout/max_chars_per_second=4096
limits/debugger_stdout/max_messages_per_frame=2048
[physics]
common/enable_pause_aware_picking=true
[rendering]
2d/snapping/use_gpu_pixel_snap=true