Critical damage renamed to marked for death and all share the same mechanic now Revelant now slows down to speed over a fixed short amount instead the nonworking jank before Moved item/enemy injection to DunGenPlus
23 lines
579 B
C#
23 lines
579 B
C#
using HarmonyLib;
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namespace ScarletMansion.DunGenPatch {
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public class GeneratePathPatch {
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[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
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[HarmonyPrefix]
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public static void DungeonGeneratorGenerate_PrefixPrefix(){
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Plugin.logger.LogDebug("Disabling SDM logic");
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Patch.Deactivate();
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}
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public static void GeneratePatch(RoundManager roundManager){
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Plugin.logger.LogDebug("Loading Scarlet Mansion map so we are activating the alt. dungen scripts");
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Patch.Activate(roundManager.dungeonGenerator.Generator);
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}
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}
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}
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