Commit graph

5 commits

Author SHA1 Message Date
fd731baf2f Added configs for items and enemies
Critical damage renamed to marked for death and all share the same mechanic now
Revelant now slows down to speed over a fixed short amount instead the nonworking jank before
Moved item/enemy injection to DunGenPlus
2024-12-15 09:23:53 -08:00
523e7ed898 Added BrachTileBoost system
Added the new coilhead behaviour to the knight
Added treasure room puzzle for bedroom
Changed many LogInfo into LogDebug
Removed jank animator override stuff (no offense)
Changed how treasure rooms lock their doors to work in multiplayer
Removed basement scripts
2024-08-19 02:44:15 -07:00
056cac8df1 Moved dungen code to DunGenPlus
Added critical damage as a mechanic
Maid knife feed deals critical damage, then kills on second time
Added concept of treasure room with kitchen
Frames now only start at the player when not being looked
New attempt at snowglobe animations, it broke though
Added concept of indoor weathers
LethalConfig compability now changes the color of configs that my presets touch
Added jukebox
Changed modGUID
Removed AC compability
Falling into void deals critical damage and teleports, then kills on second time
Maid spawns revenant ghost on death
2024-08-02 08:56:09 -07:00
882c4a0c3e Added disable mayor basement config
Dungeon generation now uses a universal archetype for normal Nodes (fixes mayor and hallway entrance)
2024-05-01 22:03:11 -07:00
cdadd75ee9 Initial 2024-04-28 14:41:33 -07:00