Critical damage renamed to marked for death and all share the same mechanic now
Revelant now slows down to speed over a fixed short amount instead the nonworking jank before
Moved item/enemy injection to DunGenPlus
Fixed treasure room event for bedroom
Fixed painting's interaction with MattyFixes
Fixed critical damage bug introduced by v62
Increased lights spawn for all presets by a lot
Added Coroner compatibility
Added Scarlet Devil Mansion (moon) to the interior's spawn list
Lights now have a chance of flickering and dying