Added new treasure room spawn (servant's quarters)

Fixed treasure room event for bedroom
Fixed painting's interaction with MattyFixes
Fixed critical damage bug introduced by v62
Increased lights spawn for all presets by a lot
Added Coroner compatibility
Added Scarlet Devil Mansion (moon) to the interior's spawn list
Lights now have a chance of flickering and dying
This commit is contained in:
LadyAliceMargatroid 2024-09-01 18:45:16 -07:00
parent 93e249d838
commit 4413d12ea3
42 changed files with 986 additions and 333 deletions

View file

@ -55,7 +55,7 @@ namespace ScarletMansionMimicsPatch {
FixDoorwayForSDMFireExit(fixfireexit, mimicDoorMesh, mimicFrame, mimicLight);
}
Plugin.logger.LogInfo("Fixed a doorway for a mimic");
Plugin.logger.LogDebug("Fixed a doorway for a mimic");
}
public override void OnMimicAttackStart(MimicDoor mimicDoor, PlayerControllerB playerToAttack) {

View file

@ -39,7 +39,6 @@ namespace ScarletMansionMimicsPatch {
if (Instance == null) Instance = this;
logger = BepInEx.Logging.Logger.CreateLogSource(modGUID);
logger.LogInfo($"Plugin {modName} has been added!");
var modLoaded = Chainloader.PluginInfos.ContainsKey(targetModGUID);
if (!modLoaded) return;