Added new treasure room spawn (servant's quarters)
Fixed treasure room event for bedroom Fixed painting's interaction with MattyFixes Fixed critical damage bug introduced by v62 Increased lights spawn for all presets by a lot Added Coroner compatibility Added Scarlet Devil Mansion (moon) to the interior's spawn list Lights now have a chance of flickering and dying
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42 changed files with 986 additions and 333 deletions
29
ScarletMansion/ScarletMansion/ModPatch/CoronerParameters.cs
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29
ScarletMansion/ScarletMansion/ModPatch/CoronerParameters.cs
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@ -0,0 +1,29 @@
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using GameNetcodeStuff;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ScarletMansion.ModPatch {
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public enum CoronerDeathEnum {
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Knight,
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Maid,
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Void,
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GhostKnight,
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Knife,
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KnifeFeed,
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KnifeFriendlyFire
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}
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public struct CoronerParameters {
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public PlayerControllerB player;
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public CoronerDeathEnum death;
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public CoronerParameters(PlayerControllerB player, CoronerDeathEnum death){
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this.player = player;
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this.death = death;
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}
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}
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}
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@ -20,7 +20,7 @@ namespace ScarletMansion.ModPatch {
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new LethalConfigPatch(lethalConfigGuid),
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new FacilityMeltdownPatch(facilityMeldownGuid),
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new ReservedFlashlightPatch(reserveFlashlightGuid),
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new ReservedKeyPatch(reserveKeyGuid),
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new ReservedKeyPatch(reserveKeyGuid)
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};
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