Added new treasure room spawn (servant's quarters)
Fixed treasure room event for bedroom Fixed painting's interaction with MattyFixes Fixed critical damage bug introduced by v62 Increased lights spawn for all presets by a lot Added Coroner compatibility Added Scarlet Devil Mansion (moon) to the interior's spawn list Lights now have a chance of flickering and dying
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ScarletMansion.GamePatch.Components {
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public interface IScarletSelfDestroy {
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float Chance { get; }
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bool IsDestroyed { get; }
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void PreDestroy();
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void Destroy();
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}
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}
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