31 lines
651 B
GDScript3
31 lines
651 B
GDScript3
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extends Area2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$CollisionShape2D.set_deferred('disabled', false)
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$AnimatedSprite.play("default")
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$AudioStreamPlayer.play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_AnimatedSprite_animation_finished():
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queue_free()
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func _on_PlayerAttack_body_entered(body):
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if body.get('type') == "Fairy":
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body.queue_free()
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elif body.get('type') == "Boss":
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body.get_hit()
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$CollisionShape2D.set_deferred('disabled', true)
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