extends Area2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): $CollisionShape2D.set_deferred('disabled', false) $AnimatedSprite.play("default") $AudioStreamPlayer.play() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_AnimatedSprite_animation_finished(): queue_free() func _on_PlayerAttack_body_entered(body): if body.get('type') == "Fairy": body.queue_free() elif body.get('type') == "Boss": body.get_hit() $CollisionShape2D.set_deferred('disabled', true)