45 lines
1.1 KiB
GDScript3
45 lines
1.1 KiB
GDScript3
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extends CanvasLayer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if Dialogic.get_variable('shattered1') == 'true':
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$PauseMenu/Background/Shattered1/SImg1.set('visible', true)
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if Dialogic.get_variable('shattered2') == 'true':
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$PauseMenu/Background/Shattered2/SImg2.set('visible', true)
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if Dialogic.get_variable('shattered3') == 'true':
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$PauseMenu/Background/Shattered3/SImg3.set('visible', true)
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if Dialogic.get_variable('yukari') == 'true':
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$PauseMenu/Background/ExtraDone.set('visible', true)
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$PauseMenu/Background/Continue_Button.grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Continue_Button_pressed():
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$PauseMenu/AudioGUI.play()
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get_tree().paused = false
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queue_free()
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func _on_Exit_Button_pressed():
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$PauseMenu/AudioGUI.play()
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var mm = load("res://MainMenu.tscn")
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var mm_inst = mm.instance()
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get_tree().paused = false
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get_tree().get_root().add_child(mm_inst)
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queue_free()
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func _on_Button_focus_entered():
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$PauseMenu/AudioGUI.play()
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