the-lost-memory/project/PauseMenu.gd

45 lines
1.1 KiB
GDScript3

extends CanvasLayer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
if Dialogic.get_variable('shattered1') == 'true':
$PauseMenu/Background/Shattered1/SImg1.set('visible', true)
if Dialogic.get_variable('shattered2') == 'true':
$PauseMenu/Background/Shattered2/SImg2.set('visible', true)
if Dialogic.get_variable('shattered3') == 'true':
$PauseMenu/Background/Shattered3/SImg3.set('visible', true)
if Dialogic.get_variable('yukari') == 'true':
$PauseMenu/Background/ExtraDone.set('visible', true)
$PauseMenu/Background/Continue_Button.grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Continue_Button_pressed():
$PauseMenu/AudioGUI.play()
get_tree().paused = false
queue_free()
func _on_Exit_Button_pressed():
$PauseMenu/AudioGUI.play()
var mm = load("res://MainMenu.tscn")
var mm_inst = mm.instance()
get_tree().paused = false
get_tree().get_root().add_child(mm_inst)
queue_free()
func _on_Button_focus_entered():
$PauseMenu/AudioGUI.play()