Shoot-N-Slash/Assets/Scripts/Ability.cs

39 lines
617 B
C#

using System;
using UnityEngine;
public class Ability : MonoBehaviour
{
public Entity thisEntity;
protected float currentCooldown;
public float cooldown;
public float power;
public Vector3 targetLocation;
protected virtual void Update()
{
if (currentCooldown > 0f)
{
currentCooldown -= Time.deltaTime;
}
if (Input.GetMouseButtonDown(0))
{
TryAbility(); //testing, please remove
}
}
public bool TryAbility()
{
if (currentCooldown <= 0f)
{
AbilityEffects();
currentCooldown = cooldown;
return true;
}
return false;
}
protected virtual void AbilityEffects()
{
}
}