Shoot-N-Slash/Assets/Plugins/Bremsengine/Sprite Material Queue/Material Queues/SpriteFlashMaterial.cs
2026-06-04 04:40:36 -07:00

16 lines
369 B
C#

using System.Collections;
using UnityEngine;
namespace Bremsengine
{
public class SpriteFlashMaterial : MonoBehaviour
{
[SerializeField] SpriteMaterialQueue materialQueue;
[ContextMenu("Activate Flash")]
public void TriggerFlashMaterial(float duration)
{
materialQueue.RunMaterialQueue(duration);
}
}
}