Shoot-N-Slash/Assets/Scripts/Entity.cs

17 lines
291 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class Entity : MonoBehaviour
{
[Header("Stats")]
public EntityStats stats;
[Header("Cache")]
public List<Entity> entitiesInRange = new();
public Entity closestEntity;
public virtual void OnDeath()
{
}
}