more abilities and fixes
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31 changed files with 268 additions and 52 deletions
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using Core.Extensions;
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using UnityEngine;
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public class ShootBullet : Ability
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{
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[SerializeField] private Projectile projectile;
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[SerializeField] private float projectileSpeed;
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[SerializeField] private float projectileLifetime;
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[SerializeField] private int pierceAmount;
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protected override void AbilityEffects()
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{
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base.AbilityEffects();
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Projectile newProjectile = Instantiate(projectile, thisEntity.transform.position, projectile.transform.rotation);
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newProjectile.owner = thisEntity;
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newProjectile.tag = thisEntity.tag;
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newProjectile.speed = projectileSpeed;
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newProjectile.damage = power;
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newProjectile.lifetime = projectileLifetime;
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newProjectile.pierceAmount = pierceAmount;
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newProjectile.transform.Lookat2D(thisEntity.stats.attackOriginPoint.position); //targetLocation);
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}
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}
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