more abilities and fixes

This commit is contained in:
Sylvia 2026-06-12 03:54:49 -07:00
parent cb4470f2d6
commit fc2329a873
31 changed files with 268 additions and 52 deletions

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using UnityEngine;
public class AutoControlledEntity : Entity
{
[Header("Movement AI")]
[SerializeField] protected float maxTargettingRange;
[SerializeField] protected float maxHeightDifference;
[SerializeField] protected float minTargetJumpDistance;
[SerializeField] protected Transform[] wallDetectors;
[SerializeField] protected LayerMask wallLayer;
protected bool DetectWalls()
{
foreach (Transform wallDetector in wallDetectors)
{
if (Physics2D.OverlapCircle(wallDetector.position, 0.05f, wallLayer))
{
return true;
}
}
return false;
}
}

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fileFormatVersion: 2
guid: c03e169f911b6605cb6e9e94749f7223

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using System;
using Core.Extensions;
using UnityEngine;
public class AutomatedPlayer : AutoControlledEntity
{
public Player player;
public float playerMinDistance;
private void Update()
{
if (closestEntity)
{
stats.attackOriginCenter.Lookat2D(closestEntity.transform.position);
foreach (Ability ability in stats.abilities)
{
ability.TryAbility();
}
}
}
private void FixedUpdate()
{
if (!stats.isStalled)
{
Vector2 direction = new Vector2(0, stats.rb.linearVelocityY);
Entity target = player;
if (!closestEntity && Vector3.Distance(player.transform.position, transform.position) <= playerMinDistance)
{
stats.rb.linearVelocity = direction; //repeated code sucks but it works in this case i guess
return; //do not bother running any more code lol you're already next to the player and no enemies nearby
}
if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange)
{
target = closestEntity;
}
direction.x = (target.transform.position - transform.position).normalized.x * stats.speed;
if (/*(target.transform.position.y - transform.position.y > maxHeightDifference ||*/ (DetectWalls() && Vector3.Distance(target.transform.position, transform.position) > minTargetJumpDistance)/*)*/ && stats.OnGround())
{
direction.y = stats.jumpPower;
}
FlipSprite(direction);
stats.rb.linearVelocity = direction;
}
}
}

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fileFormatVersion: 2
guid: 88cc3202b26534d78b932ebaf49077f4

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using System;
using UnityEngine;
public class DetectEntities : MonoBehaviour
{
[SerializeField] private Entity thisEntity;
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag(thisEntity.tag) && other.TryGetComponent(out Entity isEntity))
{
thisEntity.entitiesInRange.Add(isEntity);
thisEntity.closestEntity = FindClosestEntity();
}
}
private void OnTriggerExit2D(Collider2D other)
{
if (other.TryGetComponent(out Entity isEntity) && thisEntity.entitiesInRange.Contains(isEntity))
{
thisEntity.entitiesInRange.Remove(isEntity);
if (thisEntity.closestEntity == isEntity)
{
thisEntity.closestEntity = FindClosestEntity();
}
}
}
private Entity FindClosestEntity()
{
Entity currentClosestEntity = null;
foreach (Entity entityFound in thisEntity.entitiesInRange)
{
if (!currentClosestEntity ||
Vector3.Distance(entityFound.transform.position, thisEntity.transform.position) <
Vector3.Distance(currentClosestEntity.transform.position, thisEntity.transform.position))
{
currentClosestEntity = entityFound;
}
}
return currentClosestEntity;
}
}

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fileFormatVersion: 2
guid: c400f563d8deda32ebf80ab7262922f3

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using System;
using UnityEngine;
public class Enemy : AutoControlledEntity
{
private void FixedUpdate()
{
if (!stats.isStalled)
{
Vector2 direction = new Vector2(0, stats.rb.linearVelocityY);
if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange)
{
direction.x = (closestEntity.transform.position - transform.position).normalized.x * stats.speed;
if ((closestEntity.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(closestEntity.transform.position, transform.position) > minTargetJumpDistance)) && stats.OnGround())
{
direction.y = stats.jumpPower;
}
}
FlipSprite(direction);
stats.rb.linearVelocity = direction;
}
}
public override void OnDeath()
{
base.OnDeath();
Destroy(gameObject);
}
}

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fileFormatVersion: 2
guid: 29eabb6316cb9023da130abba3ba64fc

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using System;
using System.Collections.Generic;
using UnityEngine;
public class Entity : MonoBehaviour
{
[Header("Stats")]
public EntityStats stats;
[Header("Cache")]
public List<Entity> entitiesInRange = new();
public Entity closestEntity;
public virtual void OnDeath()
{
}
protected void FlipSprite(Vector2 lookDirection)
{
if (lookDirection.x > 0f && stats.isFacingRight)
{
stats.sprite.flipX = true;
stats.isFacingRight = !stats.isFacingRight;
}
else if (lookDirection.x < 0f && !stats.isFacingRight)
{
stats.sprite.flipX = false;
stats.isFacingRight = !stats.isFacingRight;
}
}
}

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fileFormatVersion: 2
guid: a436974b96680ea6287afa659d6b0b4a

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityStats : MonoBehaviour
{
public Entity thisEntity;
[Header("Health")]
public float health;
public float maxHealth;
[Header("Stats")]
public float speed;
public float jumpPower;
[Header("State")]
public bool isStalled;
[Header("Ground Detection")]
[SerializeField] private Transform groundCheck;
[SerializeField] private LayerMask groundLayer;
[Header("Attack Origin")]
public Transform attackOriginPoint;
public Transform attackOriginCenter;
[Header("Abilities")]
public List<Ability> abilities = new();
[Header("Cache")]
public Rigidbody2D rb;
public SpriteRenderer sprite;
public bool isFacingRight;
public Color originalColor; //remove later
public float damageColorChangeSpeed;
private void Start()
{
originalColor = sprite.color;
}
public void TakeDamage(float damage)
{
health -= damage;
StartCoroutine(DamageVisual());
if (health <= 0)
{
thisEntity.OnDeath();
}
}
private IEnumerator DamageVisual()
{
float currentState = 0;
while (currentState < 1)
{
currentState += Time.deltaTime * damageColorChangeSpeed;
sprite.color = Color.Lerp(Color.gray, originalColor, currentState);
yield return null;
}
}
public void Heal(float healing)
{
health += healing;
health = Math.Clamp(health, 0, maxHealth);
}
public bool OnGround()
{
return Physics2D.OverlapCircle(groundCheck.position, 0.05f, groundLayer);
}
}

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fileFormatVersion: 2
guid: 597d889207f92f03d81551cc8069aeee

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using System;
using Core.Extensions;
using UnityEngine;
public class Player : Entity
{
[SerializeField] private Camera cam;
private void Update()
{
stats.attackOriginCenter.Lookat2D(cam.ScreenToWorldPoint(Input.mousePosition));
if (Input.GetMouseButtonDown(0))
{
stats.abilities[0].TryAbility();
}
}
private void FixedUpdate()
{
if (!stats.isStalled)
{
Vector2 movement = new Vector2(Input.GetAxis("Horizontal") * stats.speed, stats.rb.linearVelocityY);
if (Input.GetKeyDown(KeyCode.Space) && stats.OnGround())
{
movement.y = stats.jumpPower;
}
FlipSprite(movement);
stats.rb.linearVelocity = movement;
}
}
}

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fileFormatVersion: 2
guid: d4ea4a5fe3d2523039e302c010b04daf