uh you can switch players now

This commit is contained in:
Sylvia 2026-06-11 02:35:57 -07:00
parent a0bfc600ef
commit cb4470f2d6
11 changed files with 582 additions and 235 deletions

View file

@ -5,16 +5,20 @@ public class Enemy : AutoControlledEntity
{
private void FixedUpdate()
{
Vector2 direction = new Vector2(0, stats.rb.linearVelocityY);
if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange)
if (!stats.isStalled)
{
direction.x = (closestEntity.transform.position - transform.position).normalized.x * stats.speed;
if ((closestEntity.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(closestEntity.transform.position, transform.position) > minTargetJumpDistance)) && stats.OnGround())
Vector2 direction = new Vector2(0, stats.rb.linearVelocityY);
if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange)
{
direction.y = stats.jumpPower;
direction.x = (closestEntity.transform.position - transform.position).normalized.x * stats.speed;
if ((closestEntity.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(closestEntity.transform.position, transform.position) > minTargetJumpDistance)) && stats.OnGround())
{
direction.y = stats.jumpPower;
}
}
FlipSprite(direction);
stats.rb.linearVelocity = direction;
}
stats.rb.linearVelocity = direction;
}
public override void OnDeath()