moved stuff to a different entity script

This commit is contained in:
Sylvia 2026-06-09 18:46:33 -07:00
parent f4344c4700
commit a0bfc600ef
14 changed files with 497 additions and 189 deletions

View file

@ -5,19 +5,19 @@ public class Enemy : AutoControlledEntity
{
private void FixedUpdate()
{
Vector2 direction = new Vector2(0, rb.linearVelocityY);
Vector2 direction = new Vector2(0, stats.rb.linearVelocityY);
if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange)
{
direction.x = (closestEntity.transform.position - transform.position).normalized.x * speed;
if ((closestEntity.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(closestEntity.transform.position, transform.position) > minTargetJumpDistance)) && OnGround())
direction.x = (closestEntity.transform.position - transform.position).normalized.x * stats.speed;
if ((closestEntity.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(closestEntity.transform.position, transform.position) > minTargetJumpDistance)) && stats.OnGround())
{
direction.y = jumpPower;
direction.y = stats.jumpPower;
}
}
rb.linearVelocity = direction;
stats.rb.linearVelocity = direction;
}
protected override void OnDeath()
public override void OnDeath()
{
base.OnDeath();
Destroy(gameObject);