moved stuff to a different entity script

This commit is contained in:
Sylvia 2026-06-09 18:46:33 -07:00
parent f4344c4700
commit a0bfc600ef
14 changed files with 497 additions and 189 deletions

View file

@ -1,30 +1,42 @@
using System;
using Core.Extensions;
using UnityEngine;
public class AutomatedPlayer : AutoControlledEntity
{
public Player player;
public float playerMinDistance;
private void Update()
{
if (closestEntity)
{
stats.attackOriginCenter.Lookat2D(closestEntity.transform.position);
foreach (Ability ability in stats.abilities)
{
ability.TryAbility();
}
}
}
private void FixedUpdate()
{
Vector2 direction = new Vector2(0, rb.linearVelocityY);
Vector2 direction = new Vector2(0, stats.rb.linearVelocityY);
Entity target = player;
if (!closestEntity && Vector3.Distance(player.transform.position, transform.position) <= playerMinDistance)
{
rb.linearVelocity = direction; //repeated code sucks but it works in this case i guess
stats.rb.linearVelocity = direction; //repeated code sucks but it works in this case i guess
return; //do not bother running any more code lol you're already next to the player and no enemies nearby
}
if (closestEntity && Vector3.Distance(closestEntity.transform.position, transform.position) < maxTargettingRange)
{
target = closestEntity;
}
direction.x = (target.transform.position - transform.position).normalized.x * speed;
if ((target.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(target.transform.position, transform.position) > minTargetJumpDistance)) && OnGround())
direction.x = (target.transform.position - transform.position).normalized.x * stats.speed;
if ((target.transform.position.y - transform.position.y > maxHeightDifference || (DetectWalls() && Vector3.Distance(target.transform.position, transform.position) > minTargetJumpDistance)) && stats.OnGround())
{
direction.y = jumpPower;
direction.y = stats.jumpPower;
}
rb.linearVelocity = direction;
stats.rb.linearVelocity = direction;
}
}