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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct ShakeSettings
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{
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public ShakeSettings(Vector2 customDefault)
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{
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offset = customDefault;
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frequency = 50f;
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}
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[Tooltip("Moves back and fourth from negative offset to positive offset.")]
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public Vector2 offset;
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[Tooltip("Changes the speed at which the number moves back and fourth.\nUsed in a sinus function.")]
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public float frequency;
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}
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}
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