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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro.Demo
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{
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public class DNP_CursorHint : MonoBehaviour
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{
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CanvasGroup cg;
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void Start()
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{
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cg = GetComponent<CanvasGroup>();
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}
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void FixedUpdate()
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{
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if(Cursor.visible)
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{
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cg.alpha = Mathf.Max(cg.alpha - Time.deltaTime * 2f, 0);
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}else
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{
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cg.alpha = Mathf.Min(cg.alpha + Time.deltaTime * 2f, 1);
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}
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}
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}
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}
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