initial project setup. like you know. 500 folders and dependencies. actually its not i literally just made like 4 folders and added 3 random plugins i use

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Sylvia 2026-09-12 17:41:04 -07:00
parent 4af2291d26
commit 5c63db722e
377 changed files with 66388 additions and 0 deletions

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using UnityEngine;
using TMPro;
using System.Collections.Generic;
using Core.Extensions;
namespace Bremsengine
{
public class FPSCounterUI : MonoBehaviour
{
public TMP_Text fpsText; // Assign a UI Text element in the inspector
private Queue<float> frameTimes = new Queue<float>();
private int bufferSize = 30;
private void RefreshText()
{
float averageDeltaTime = 0.0f;
foreach (float frameTime in frameTimes)
{
averageDeltaTime += frameTime;
}
if (frameTimes.Count == 0)
{
fpsText.text = "FPS : 0";
return;
}
averageDeltaTime /= frameTimes.Count;
float fps = 1.0f / averageDeltaTime.Max(0.0001f);
fpsText.text = "FPS : "+Mathf.Ceil(fps).ToString("F0");
}
private void Start()
{
InvokeRepeating(nameof(RefreshText), 0.5f, 0.5f);
}
void Update()
{
float deltaTime = Time.unscaledDeltaTime;
frameTimes.Enqueue(deltaTime);
if (frameTimes.Count > bufferSize)
{
frameTimes.Dequeue();
}
}
}
}