initial project setup. like you know. 500 folders and dependencies. actually its not i literally just made like 4 folders and added 3 random plugins i use

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Sylvia 2026-09-12 17:41:04 -07:00
parent 4af2291d26
commit 5c63db722e
377 changed files with 66388 additions and 0 deletions

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using TMPro;
using UnityEngine;
namespace Bremsengine
{
public class CreditsLoader : MonoBehaviour
{
[SerializeField] GameCreditsSO gameCredits;
[SerializeField] TMP_Text creditsText;
[SerializeField] Rigidbody2D rb;
[SerializeField] float upwardsForce;
[SerializeField] GameObject container;
[SerializeField] bool loadCredits;
private void Start()
{
if (loadCredits)
{
creditsText.text = gameCredits.CompileCredits();
return;
}
creditsText.text = "";
}
public void StartCredits()
{
container.SetActive(true);
rb.position = transform.position;
rb.linearVelocity = new(0f, upwardsForce);
}
public void EndCredits()
{
container.SetActive(false);
}
}
}