ReisenYoumuOuting/Assets/Scripts/EndlessWaveManager.cs

30 lines
782 B
C#

using UnityEngine;
public class EndlessWaveManager : WaveManager
{
[SerializeField] private Enemy[] enemyList;
[SerializeField] private Enemy[] bossList;
[SerializeField] private int bossWaveInterval;
[Header("Enemy Count Calculations")]
[SerializeField] private float baseSpawnAmount;
[SerializeField] private float exponentIncrease;
protected override void SpawnWave()
{
waveUI.text = $"Wave: {wave}";
int amountToSpawn = Mathf.FloorToInt(baseSpawnAmount * Mathf.Pow(wave, exponentIncrease));
for (int i = 0; i < amountToSpawn; i++)
{
SpawnEnemy(enemyList[Random.Range(0, enemyList.Length)]);
}
if (wave % bossWaveInterval == 0)
{
SpawnBoss(bossList[Random.Range(0, bossList.Length)]);
}
wave++;
}
public override void UpdateKills()
{
}
}