ReisenYoumuOuting/Assets/Scripts/Dialogue/DialogueCharacter.cs

16 lines
331 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Dialogue Character", menuName = "Dialogue/Character")]
public class DialogueCharacter : ScriptableObject
{
public string characterName;
public Sprite portrait;
public Color textColor;
public enum Character
{
Reisen,
Youmu,
Enemy
}
public Character thisCharacter;
}