16 lines
331 B
C#
16 lines
331 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "New Dialogue Character", menuName = "Dialogue/Character")]
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public class DialogueCharacter : ScriptableObject
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{
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public string characterName;
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public Sprite portrait;
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public Color textColor;
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public enum Character
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{
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Reisen,
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Youmu,
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Enemy
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}
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public Character thisCharacter;
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}
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