35 lines
602 B
C#
35 lines
602 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class Entity : MonoBehaviour
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{
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[Header("Health")]
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public int health; //using int instead of float because it's a simpler game lol
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public int maxHealth;
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[Header("State")]
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public bool isStalled;
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[Header("Abilities")]
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public List<Ability> abilities = new();
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public virtual void TakeDamage(int damage)
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{
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health -= damage;
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if (health <= 0)
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{
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OnDeath();
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}
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}
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public void Heal(int healing)
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{
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health += healing;
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health = Math.Clamp(health, 0, maxHealth);
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}
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protected virtual void OnDeath()
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{
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}
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}
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