ReisenYoumuOuting/Assets/Scripts/Projectiles/IceBall.cs

11 lines
No EOL
187 B
C#

using UnityEngine;
public class IceBall : Projectile
{
[SerializeField] private EnemyBulletPattern pattern;
public void Shatter()
{
pattern.TryAbility();
Destroy(gameObject);
}
}